Ship Point Values
Here are the point values for each of the ships. This is the way
they have it set up at Battlestats.
Rebel Ships
X +1200 -300
Y +800 -200
Z +640 -160
A +1600 -400
Imperial Ships
TF +800 -200
TI +1200 -300
TB +1200 -300
TA +2000 -500
GUN +1600 -400
Kill value (+) is what the other team gets for destroying that ship
while death value (-) is what your team loses for getting killed in
that ship. If you do the math, this gives Rebs an advantage, simply
because those craft aren't worth as much pointwise and you don't lose
as much if you die in them. This means that Imperial pilots need to
kill that much more and stay alive that much more for the same amount
of points as Rebel pilots. Keep in mind though that sometimes a pilot
flying a Rebel ship versus an Imperial does suffer a little in maneuverability
in comparison. Rebel ship mostly have the shield advantage, but you
can’t count on shields alone. A few, well-placed quad shots
will strip shields away in a heartbeat. TFs have the advantage in
rate of fire as well, since they only have two cannons, versus four.
But on the flip side of the coin, Xwings have the advantage in punch.
You have to make sure you take into account the point values when
you go into a battle, if a war is set up to go by points and not kills.
You can be getting more kills, but fewer points. Xwings, TI, and TBs
are equal in points, so you have to kill them more often to win. That,
and die less.
But remember, it’s always just for fun. If you get too caught
up, then you loose the point of playing. Winning is fun, but it doesn’t
rule the game. It’s the challenge, and the fun that rules.