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Topic: ReBeL War Room
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BSC 100 day roster rule changed
06.09.2011 18:44 | 429 | Holmes
Greetings,

The 100 day drop rule was mainly in place to cut down on false game reporting and to keep the user select dropdowns for event match submission cleaner/up to date....
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Author Topic: Clothing  (Read 696 times)
Man53
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« on: April 13, 2005, 04:14:02 PM »

as we all know in SWG everybody has their own attire, and I was wondering what the RBL guild outfitting might be if we decide to have some?

Maybe not for combat, but just for hanging around?
Its not too expensive to find jedi robes/cloaks and such, and I was wondering if maybe we could get a hold of some, and put them in the guild hall for guild-wear?

I've purchased one, but if this becomes a good idea, i'll surely hunt out some more, they range anywhere from 800 to 7000 credits, I unfortunately overpaid for mine (5700) but am willing to spend that much on each one that i might purchase for the guild. Mine is black, ofcourse, and I have a dark-jedi necklas, as well as another one with a medic +5 gem on it. it looks fairly nice, however i need a black shirt and pants.

The only cloaks/robes i've seen are white brown and black, so I figured we could put together some attire, but my traditional black-wear only serves to fit my roleplaying Smiley (Its odd being the only imp/darkie in an all Rebel/light hangar)
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Snoopy
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« Reply #1 on: April 13, 2005, 07:30:55 PM »

Although I haven't put in for the novice tailer, the option is available to me if ya want. In the meantime, I can make some items of clothing already...although I DO need to gather some raw materials 1st like I told ya man.
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M1A2Tanker
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« Reply #2 on: April 13, 2005, 07:37:20 PM »

What specific raw materials do you need Snoop?  The Guild Hall is pretty well outfitted with pretty much just about anything.  If ya need anything specific let me, Computer or Aslan know.  I think littleyub too, but I'm not certain.
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Tanker (tangk'er)n. 1. A dusty, crusty, grease-covered, dirty, sweaty, bright eyed, fuzzy faced, haircut-needing, beer-drinking, underrated, over-worked, underpaid, oversexed, little s%#* who can take a Tank and do more battlefield damage in ten minutes than a grunt squad can do all day.
Snoopy
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« Reply #3 on: April 14, 2005, 06:54:00 AM »

Fiberplast for 1, is a big item....I was totally out til last night. (Found a HIGHLY rich deposit, heh, was even able to mine a significant quantity in a very short time). I freed up an extractor and set it up for it before I closed down for the night.  Aside from that, a good supply of hides would be appreciated...if anyone goes hunting and has the ability to harvest them that is.  I DO, and have a supply on hand, but it will go fast once I start making clothing.

On a side note(Ive been monkeying around with various secondary professions) I'm currently listed as a novice weaponsmith. While I haven't tried making any advanced weapons yet, the options are rather interesting. Anyone intersted in specific weapon types, let me know and I'll see what I can scare up. Most weaponsmith dealer locations have OUTRAGOUS prices as you probably know.
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Man53
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« Reply #4 on: April 14, 2005, 10:16:08 AM »

i have hundreds of hides in my house, right by RBL, i stash them there all the time, I'll make you an administrator and you can just walk in and snatch them
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M1A2Tanker
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« Reply #5 on: April 14, 2005, 02:42:15 PM »

How do you harvest hides?  Have to be a scout?
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Tanker (tangk'er)n. 1. A dusty, crusty, grease-covered, dirty, sweaty, bright eyed, fuzzy faced, haircut-needing, beer-drinking, underrated, over-worked, underpaid, oversexed, little s%#* who can take a Tank and do more battlefield damage in ten minutes than a grunt squad can do all day.
Man53
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« Reply #6 on: April 14, 2005, 05:30:37 PM »

aye scouts the way to go for hides and sneakyness
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Simon
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« Reply #7 on: April 15, 2005, 04:57:34 AM »

Since we are a flying squadron for the most part, why not have some flight suits of some color as our uniform?
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Simon
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Man53
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« Reply #8 on: April 15, 2005, 10:25:12 AM »

Not a bad idea, but yet again, my individuality would require an imp flight suit, and a rebel flight suit, which i can attain both ofcourse, as I have an imp suit in my house right now, right next to my combat vest.

Also you get a pretty basic vest for completing some quests for Jabba the Hutt, and if you want one, tell me I have it stored away in my invintory, will toss it into RBL or my house until somebody needs it.
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Aslan
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« Reply #9 on: April 16, 2005, 01:27:31 AM »

Um Yes you have to be a scout to harvest so I at least keep the first lvl for now second if we are to have uniforms (And I like the idea) Dont forget the wookies!!! We waer wookiee Large only LOL Wink
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M1A2Tanker
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« Reply #10 on: April 16, 2005, 09:58:20 AM »

Just call me "Everything Guy!"   Grin

I'm a Pilot, a Brawler, a Scout, a Marksman, an Entertainer, and a Artisan. 

Not going to Master all of them of course.  But I have a plan for'em.  Cheesy
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Tanker (tangk'er)n. 1. A dusty, crusty, grease-covered, dirty, sweaty, bright eyed, fuzzy faced, haircut-needing, beer-drinking, underrated, over-worked, underpaid, oversexed, little s%#* who can take a Tank and do more battlefield damage in ten minutes than a grunt squad can do all day.
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« Reply #11 on: April 17, 2005, 07:51:44 PM »

LOL, add medic to that list and you have ME!! Grin You need training in Scout or Artisan, check with me once ya got the exp.
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M1A2Tanker
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« Reply #12 on: April 18, 2005, 12:33:10 AM »

Oh yea, I'm also a medic.  Knew I was forgetting something lol.

But I have a plan.  The scout profession to help bring in the items needed to create things, the Brawler for sword combat (for preparation for Jedi later on), Marksman skils just so I can survive on the ground, Master Pilot (because I do that the best Cheesy ), the Artisan to reach Shipwright, Medic to patch myself up, and entertainer to help with the battle fatigue. 

So I'll be a Master Pilot, and a Master Shipwright with strong skills as a Marskman, Brawler, and at least level 1 skills as a Scout, and Entertainer.  The Artisan will vanish into Shipwright (if I understand it correctly) as I'm only working on the Engineering aspects of Artisan.

I'd say that sets me up pretty good.  Smiley
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Tanker (tangk'er)n. 1. A dusty, crusty, grease-covered, dirty, sweaty, bright eyed, fuzzy faced, haircut-needing, beer-drinking, underrated, over-worked, underpaid, oversexed, little s%#* who can take a Tank and do more battlefield damage in ten minutes than a grunt squad can do all day.
Simon
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RBL Simon


« Reply #13 on: April 18, 2005, 09:25:17 AM »

You guys should definatly play around a bit with this Profession Calculator tool:

http://www.bloodfin.org/modules/mydownloads/
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Simon
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Man53
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« Reply #14 on: April 19, 2005, 09:16:20 PM »

I currently have exp boxes in the following: Scout, Medic, Bralwer, Marksman, Fencer, Pilot, and somthing else, not sure.
I'm considering getting Teras Kasi, Commando, Fencer before going for jedi...


BY the way, rumor has it that with the new combat revamp, the only way to kill an oponent will be by completely depleating their hitpoint pool, and thus, fencers will have a huge advantage by being able to sole-ly focus on a target's hit points, however many a thing will change, also Jedi will most likely grab a little bit of a bigger edge as each of their sabers can either take down action dmg, health, or mind, so if they wish not to be attacked, drop their target's mind or action, and then they have no way to attack heh.
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